Arcane Law and The Enforcers
Arcane Law and The Enforcers
- What it is: The specialized law enforcement bodies and legal framework designed to police the use of magic across Altazia.
With the massive Spread of Magical Training across Altazia, traditional law enforcement has struggled to keep pace with arcane crime. A village constable cannot arrest a mage who can teleport, and a city guard cannot investigate a murder committed with Mind Magic. As a result, the justice system has evolved specialized branches dedicated to magical offenses — collectively known as the enforcers.
Enforcers are highly trained battlemages, abjurers, and diviners who handle crimes that ordinary constabularies cannot. Their jurisdiction covers illegal spellcasting, magical smuggling, unauthorized Dungeon delving, and breaches of the forbidden magic statutes. They operate with significant autonomy and are feared by the criminal underworld and law-abiding mages alike.
Forbidden Magics
Certain branches of magic are heavily restricted or outright banned by international treaty and local law:
- Mind Magic: Strictly regulated. Using mind magic to alter memories, compel actions, or read thoughts without consent is a severe felony. Only licensed investigators and specific government agents have legal leeway, and even then, under strict oversight. See: Mind Magic Taboo.
- Soul Magic and Necromancy: Universally outlawed. The Triumvirate Church heavily pressures governments to execute practitioners, viewing soul tampering as an abomination and a threat to the natural cycle. See: Soul Magic Taboo.
- Blood Magic: Heavily stigmatized and often illegal, though some Noble Houses maintain secret traditions under the guise of "bloodline reinforcement." The morlock origins of blood magic make it doubly taboo.
Legal Proceedings
Trials involving mages often require Truth-Seekers — specialized diviners and empathic mages — to verify testimonies. However, the unreliability of mind-reading in court is a constant point of legal contention. Incarceration of mages requires specially constructed, mana-dampening prisons, which are expensive to build and maintain.