Arcane Law and The Enforcers

Arcane Law and The Enforcers

With the massive Spread of Magical Training across Altazia, traditional law enforcement has struggled to keep pace with arcane crime. A village constable cannot arrest a mage who can teleport, and a city guard cannot investigate a murder committed with Mind Magic. As a result, the justice system has evolved specialized branches dedicated to magical offenses — collectively known as the enforcers.

Enforcers are highly trained battlemages, abjurers, and diviners who handle crimes that ordinary constabularies cannot. Their jurisdiction covers illegal spellcasting, magical smuggling, unauthorized Dungeon delving, and breaches of the forbidden magic statutes. They operate with significant autonomy and are feared by the criminal underworld and law-abiding mages alike.

Forbidden Magics

Certain branches of magic are heavily restricted or outright banned by international treaty and local law:

Trials involving mages often require Truth-Seekers — specialized diviners and empathic mages — to verify testimonies. However, the unreliability of mind-reading in court is a constant point of legal contention. Incarceration of mages requires specially constructed, mana-dampening prisons, which are expensive to build and maintain.