Character Sheet Template

Student: [Name]

Concept Mentor Background / Connection Study Points (SP) Insight Points (IP)
Concept here Prof. Name Background name / NPC 0 / 0 0

1. Attributes & Arrays

(Magical Base 1. Mundane Base 0. Max 3 at creation. Core rolls are 2d6 + relevant attribute when a Move triggers.)

Attribute Dots Notes
Memory Recall limit, memorized formulas
Calculation Matrix complexity comfort
Finesse Precision / defensive shaping
Willpower Raw force / erosion resistance
Mental Knowledge and analysis
Social Influence and reading people
Physical Athletic and combat capability

2. Derived Stats & Resources

Core Resource Value Calculation
Mana Track (Limit): [ ][ ][ ][ ][ ] 4 + Highest of (Calculation, Finesse, Willpower)
Reserved Ticks: [ ] (Ticks locked by active Wards/Sustained spells)
Complex Matrix (Syntax): [ ] Calculation (Exceeding = +1 Harm)
Defensive Move Reminder: Defend / Mind Defense Use triggered Moves and fictional positioning instead of passive defense scores.
Max Memorized Spells: [ ] Equal to Memory rating.

The Body State (Physical Health)

Mark damage from top to bottom. Penalties apply to all dice rolls. Pushing past your Mana Track limit inflicts Wounds.

Soul Integrity

Soul Integrity: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] (10)
Sanity: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] (10)


3. The Grimoire (Magic)

(Casting Roll: 2d6 + Finesse or Willpower. 10+ is an objective success. 7-9 triggers Matrix Collapse).

Core Schools & Specializations

School Dots School Dots Specializations / Other Dots
Projection Illusionism Alchemy
Alteration Animation (Spec:)
Dimensionalism Abjuration (Spec:)
Divination Soul Magic* (Spec:)

Learned Glyphs (The Lexicon)

(You start with 3 Glyphs per dot in a Core School).
Verbs (Functions):
_

Nouns (Objects & Characteristics):
_

Modifiers (Complements):
_


4. Grimoire (Formulas & Spells)

Structured Formulas

(Prepared geometric blueprints. Fictional Scale allowed = Max Tier).

Formula (Verb + Noun + Modifiers) Mana Cost Effect / Damage / Range
1.
2.
3.
4.
5.

Memorized Spells

(Cost: SP = Complexity. Skips Calculation check. Can be snap-cast as a Reaction. Costs -1 Mana).
1.
2.
(Available slots equal to Memory).


5. Traits & Equipment

Active Merits & Flaws:

Inventory & Gear:

Notes / Objectives:


Quick Reference: Casting Procedure