Character Sheet Template
Student: [Name]
| Concept | Mentor | Background / Connection | Study Points (SP) | Insight Points (IP) |
|---|---|---|---|---|
| Concept here | Prof. Name | Background name / NPC | 0 / 0 | 0 |
1. Attributes & Arrays
(Magical Base 1. Mundane Base 0. Max 3 at creation. Core rolls are 2d6 + relevant attribute when a Move triggers.)
| Attribute | Dots | Notes |
|---|---|---|
| Memory | Recall limit, memorized formulas | |
| Calculation | Matrix complexity comfort | |
| Finesse | Precision / defensive shaping | |
| Willpower | Raw force / erosion resistance | |
| Mental | Knowledge and analysis | |
| Social | Influence and reading people | |
| Physical | Athletic and combat capability |
2. Derived Stats & Resources
| Core Resource | Value | Calculation |
|---|---|---|
| Mana Track (Limit): | [ ][ ][ ][ ][ ] |
4 + Highest of (Calculation, Finesse, Willpower) |
| Reserved Ticks: | [ ] |
(Ticks locked by active Wards/Sustained spells) |
| Complex Matrix (Syntax): | [ ] |
Calculation (Exceeding = +1 Harm) |
| Defensive Move Reminder: | Defend / Mind Defense |
Use triggered Moves and fictional positioning instead of passive defense scores. |
| Max Memorized Spells: | [ ] |
Equal to Memory rating. |
The Body State (Physical Health)
Mark damage from top to bottom. Penalties apply to all dice rolls. Pushing past your Mana Track limit inflicts Wounds.
Soul Integrity
Soul Integrity: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] (10)
Sanity: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] (10)
3. The Grimoire (Magic)
(Casting Roll: 2d6 + Finesse or Willpower. 10+ is an objective success. 7-9 triggers Matrix Collapse).
Core Schools & Specializations
| School | Dots | School | Dots | Specializations / Other | Dots |
|---|---|---|---|---|---|
| Projection | Illusionism | Alchemy | |||
| Alteration | Animation | (Spec:) | |||
| Dimensionalism | Abjuration | (Spec:) | |||
| Divination | Soul Magic* | (Spec:) |
Learned Glyphs (The Lexicon)
(You start with 3 Glyphs per dot in a Core School).
Verbs (Functions):
_
Nouns (Objects & Characteristics):
_
Modifiers (Complements):
_
4. Grimoire (Formulas & Spells)
Structured Formulas
(Prepared geometric blueprints. Fictional Scale allowed = Max Tier).
| Formula (Verb + Noun + Modifiers) | Mana Cost | Effect / Damage / Range |
|---|---|---|
| 1. | ||
| 2. | ||
| 3. | ||
| 4. | ||
| 5. |
Memorized Spells
(Cost: SP = Complexity. Skips Calculation check. Can be snap-cast as a Reaction. Costs -1 Mana).
1.
2.
(Available slots equal to Memory).
5. Traits & Equipment
Active Merits & Flaws:
- [Trait Name] (Cost): [Brief Effect]
Inventory & Gear:
- Funds Level:
- Weapon / Focus:
Notes / Objectives:
Quick Reference: Casting Procedure
- 1. Syntax:
[VERB] + [NOUN] + [MODIFIERS (Max = Calculation-1)] - 2. Mana Track Cost (Strain Limit):
- Trivial (0 Ticks): Handful/Touch. Seconds. Harmless.
- Standard (1 Tick): 5m range. 1 Minute. 1 Target.
- Complex/Hard (2 Ticks): 10-20m range. Minutes. Close Area.
- Miracle (4+ Ticks): 100m+ range. Narrative stakes. Lethal.
- 3. Format Penalties:
- Structured Formula (Grimoire): Requires Geometric Index. Roll Shape the Matrix.
- Unstructured (On-The-Fly): Dangerous casting without formulas. Take 1-Wound immediately.