Shaping
Shaping Skills
Shaping is the fundamental act of magic. The term originates from the physical process of casting: a mage must first be able to feel and control the mana that permeates the atmosphere (much like nitrogen or oxygen). To cast a spell, the mage "shapes" this ambient energy into invisible canals that guide and transform the raw power. These canals form the structural matrix of a spell.
Mechanically, Shaping Skills represent a mage's fluency with these canal structures. They are the foundational mana manipulation exercises required before a mage can cast actual spells. Every branch of magic (like Evocation or Dimensionalism Class) has its own unique shaping exercises to master.
Unstructured vs. Structured Shaping
The difference between types of magic lies in the precision of the canals:
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Unstructured Magic (Tier 0): The mage is essentially "shaping in the air," clumsily forcing ambient mana to flow into a vague shape through pure visualization without a rigid map.
- Mechanics: Unstructured casting typically costs 1 Tick and requires no dice roll—it simply succeeds.
- Limitations: Because the canals are unrefined and highly unstable, Unstructured Magic can never be used to deal damage, inflict penalties, or solve complex challenges instantly. It is strictly for minor, harmless parlor tricks (like warming tea, creating a faint spark, or lifting a pebble).
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Structured Magic (Spell Canals): To bypass the limitations of unstructured shaping, mages use Structured Magic—rigid, highly complex architectures of mana canals invoked via studied mental structures, chants, and gestures.
- Mechanics: Structured spells are resolved through the move system. When the fiction triggers spellcasting pressure, roll the relevant magic move (typically Shape the Matrix) using the appropriate attribute and apply the 10+ / 7-9 / 6- outcomes.
- Limitations: These canals are rigid and unchangeable once formed, and the procedure takes focus to execute properly. However, they produce massive, immediate effects that unstructured magic could never achieve.
Mechanically, Shaping is your fictional method for constructing spell geometry. Resolution remains conversation-first and move-triggered rather than target-number or success-count casting.