Anker
Anker
Anker establishes fixed reference points for location, identity, or persistence.
Typical 7-9 Risk Signature
The anchor is stable, but it locks the effect to a brittle point that is hard to adjust mid-scene.
School Affinity Notes
Essential for Dimensionalism navigation and Abjuration zone integrity where drift cannot be tolerated.
Usage Examples
Pin a return coordinate -> Dimensionalism -> Anker -> Standard -> teleport, safetyLock a barrier to a threshold stone -> Abjuration -> Anker -> Hard -> ward, structure