Divine Magic
Divine Magic
Fictional Permission
When you hold Divine Magic in your Grimoire, you have specific fictional positioning.
Divine Magic CAN:
- (Historically) Heal wounds flawlessly without anatomical knowledge.
- (Historically) Damage souls, banish demons, and destroy undead with extreme prejudice.
Divine Magic CANNOT:
- Be learned through standard Academy study.
- Be relied upon in the modern era. Any player character utilizing "Divine Magic" is either an ancient being, using an Imperial Artifact, or secretly just a highly skilled Medical/Soul mage pretending to be a conduit of the gods.
The Core Matrix
Divine Magic is currently a support discipline, not a standalone Technique Glyph school.
- It does not grant an independent Technique Glyph progression at this time.
- Use Divine Magic as fictional positioning for relics, rites, and exceptional historical effects.
- For active spell shaping, resolve effects through relevant core-school Technique Glyph tracks.
(For detailed sensory information and theoretical deep-dives, refer to Schools Lore)