Golemancy
Golemancy
Golemancy is the respected craft of constructing, animating, and programming complex artificial constructs. Golemancers use specialized mana cores and intricate shaping matrices to power their creations.
Classification: Specialization Parent School: Animation
Technique Glyph Doctrine
Doctrine Pair: Anker + Kreis
Golemancy emphasizes stable construct frameworks, routine logic, and long-hold command loops.
Fictional Permission
When you hold Golemancy in your Grimoire, you have specific fictional positioning.
Golemancy CAN:
- Create tireless, loyal physical servants for labor or combat (
Baut,Wach). - Program complex, conditional triggers for the golem to follow.
- Utilize mundane materials (stone, iron, wood) to dictate the construct's physical durability.
Golemancy CANNOT:
- Create true, independent sapience (without extreme, highly illegal Soul Magic intervention).
- Animate living beings (Animation can technically target the living, but Golemancy specifically deals with inanimate constructs).
The Core Matrix
This specialization's live-casting access follows its Technique Glyph doctrine.
Geometric Scaling (Mana Track Box Costs)
When determining the cost of a spell, the GM uses this scale. Each example uses live notation: Intent -> School -> Glyph -> Scale -> Tags.
- Trivial (0 Ticks): Toy golem takes clumsy steps.
Animate tiny clay figurine -> Animation -> Faden+Band -> trivial effect, touch range, toy size, short - Regular (1 Tick): Statue trails the caster.
Make stone statue follow -> Animation -> Band+Kreis -> standard effect, near range, human scale, sustained - Hard (2 Ticks): Labor golem holds a choke point.
Order golem to guard portal -> Animation -> Band+Schmiede -> hard effect, near range, human scale, until dismissed - Complex (2 Ticks): Hulking stone worker or brawler.
Animate massive stone golem -> Animation -> Schmiede+Stoss+Kreis -> complex effect, near range, carriage-sized, sustained - Miracle (4+ Ticks): Pseudo-mind in a colossus (still not a person).
Imprint pseudo-sentience on colossus -> Animation -> Kreis+Hall+Schmiede -> miracle effect, near range, building-sized, permanent hook
(For detailed sensory information and theoretical deep-dives, refer to Schools Lore)
Core-school glyph sets by training level: Animation#The Core Matrix.