Engrave Artifice

Engrave Artifice

A Magic Move. Requires known Glyphs and exotic materials.

When you dedicate safe downtime and materials to carve a spell matrix into a physical object, tell the GM the intended effect and roll +Finesse or +Calculation.

Usage: Once crafted, firing an Artifice item ignores your Calculation limit, activates instantly, and requires no 2d6 casting roll. However, because pushing raw ambient mana through a physical object is fiercely inefficient, activating an Artifice item forcefully ticks 2 boxes on the user's Mana Track, regardless of the spell's actual scale.