Ward

Ward (Prepared Boundaries)

Ward magic transforms temporary Abjuration defense into persistent, area-anchored effects. Wards enforce local rules inside bounded domains and can react violently on trigger. In current play, casting follows Technique Glyph declarations (Intent -> School -> Glyph -> Scale -> Tags).
Classification: Specialization Parent School: Abjuration

Technique Glyph Doctrine

Doctrine Pair: Wacht + Anker

Ward specializes in prepared boundaries, trigger geometry, and anchored defensive persistence.

Fictional Permission

When you hold Ward in your Grimoire, you have specific fictional positioning.

Ward CAN:

Ward CANNOT:

The Core Matrix

This specialization's live-casting access follows its Technique Glyph doctrine.

Geometric Scaling (Mana Track Box Costs)

When determining the cost of a spell, the GM uses this scale. Each example uses live notation: Intent -> School -> Glyph -> Scale -> Tags.

(For detailed sensory information and theoretical deep-dives, refer to Schools Lore)

Core-school glyph sets by training level: Abjuration#The Core Matrix.