Ward
Ward (Prepared Boundaries)
Ward magic transforms temporary Abjuration defense into persistent, area-anchored effects. Wards enforce local rules inside bounded domains and can react violently on trigger. In current play, casting follows Technique Glyph declarations (Intent -> School -> Glyph -> Scale -> Tags).
Classification: Specialization Parent School: Abjuration
Technique Glyph Doctrine
Doctrine Pair: Wacht + Anker
Ward specializes in prepared boundaries, trigger geometry, and anchored defensive persistence.
Fictional Permission
When you hold Ward in your Grimoire, you have specific fictional positioning.
Ward CAN:
- Pre-cast boundaries that arm on triggers (intrusion, intent, tag match).
- Layer multiple compatible rules in one site when fiction supports careful stacking.
- Tie ongoing wards to your Mana Track until they fire or you dismiss them.
Ward CANNOT:
- Replace instant reactive shields in a knife fight without prior setup (use core Abjuration reactions).
- Seal identity or soul-level prisons without Sealing / Soul Magic where fiction demands it.
- Ignore anti-ward countermagic or competent dispelling without contest in fiction.
The Core Matrix
This specialization's live-casting access follows its Technique Glyph doctrine.
Geometric Scaling (Mana Track Box Costs)
When determining the cost of a spell, the GM uses this scale. Each example uses live notation: Intent -> School -> Glyph -> Scale -> Tags.
- Trivial (0 Ticks): Tripwire ping when crossed.
Mark boundary trigger -> Abjuration -> Anker -> trivial effect, touch range, line on floor, until dismissed - Regular (1 Tick): Camp perimeter alarm and soft pushback.
Arm soft perimeter -> Abjuration -> Wacht+Anker -> standard effect, short range, circle, until dawn - Hard (2 Ticks): Dome that springs on intrusion.
Arm dome on intrusion -> Abjuration -> Wacht+Anker+Kreis -> hard effect, room scale, hemisphere, short - Complex (2 Ticks): Corridor lock that blocks passage and hostile magic.
Lock corridor zone -> Abjuration -> Wacht+Siegel -> complex effect, corridor length, tunnel volume, sustained - Miracle (4+ Ticks): City-scale permanent ward (rare, high fiction cost).
Anchor city ward lattice -> Abjuration -> Kreis+Gitter+Anker -> miracle effect, district area, layered, permanent hook
(For detailed sensory information and theoretical deep-dives, refer to Schools Lore)
Core-school glyph sets by training level: Abjuration#The Core Matrix.