04 Progression

Because the Academy environment is grueling, the ultimate currency for progression is Time in fiction. Growth comes from study, danger, relationships, and hard breakthroughs.

1. The Daily Time Slots

Each day is divided into 3 Time Slots:

Every slot you spend huddled in a library or sweating in a training room is a slot not spent tracking down cultists or traversing dangerous areas.

2. Study Points (SP) - "The Grind"

Study Points represent repeated training, classes, supervised drills, and practical shaping work.

How to Earn SP:

What SP Buys (The Costs):

3. Insight Points (IP) - "The Epiphany"

If SP is time, IP is breakthroughs. You cannot become an Archmage just by sitting in a library for 100 years; you have to push your limits, fight for your life, and uncover the secrets of the world. IP is a rare, narrative currency.

How to Earn IP:

What IP Buys (The Costs):

4. Technique Glyph Access Ladder (Tier 0-5)

Glyph progression is cumulative and school-specific (see 05 Magic System).

5. Scene Readiness Guardrail

At scene start, each caster marks:
Ready Patterns = 2 + highest of (Calculation, Memory)

Known glyphs beyond ready patterns are still usable, but shaping them in tense scenes applies one extra mixed-result pressure.

6. In-Fiction Glyph Acquisition

Characters can learn glyphs through:

Glyph Leads and Mastery Clock

Decode the Pattern (Learning Move)

When you study, test, or bargain for a glyph pattern under real uncertainty, roll 2d6 + Mental:

Out-of-Tier Provisional Use

If you use a learned-but-unstabilized or out-of-tier glyph, apply exactly one extra pressure source:

7. Acquisition Gating (All Active)

8. Specialization Translation (Glyph Doctrines)

Specializations no longer grant static "modifier bundles." Each doctrine grants:

Unlock gate remains: Level 3 in parent school + 1 IP.

Character Creation ================================================== Magic System