06 Crafting

Magical Crafting: Alchemy & Artifice

Crafting physical magical assets requires time, the correct School, and raw materials (abstracted as a "Material Cache" of a Tier/Complexity equal to the desired item). Both Alchemy and Artifice utilize these core mechanics.

Crafting is resolved using a Progress Track: to successfully create an item, you must accumulate Progress points equal to the item's Complexity value (e.g., 2 points for a Hard item).

1. Alchemy (The Recipe)

Alchemy creates consumable or physical items without requiring a 2d6 Shaping roll to use in combat.

2. Artifice (The Engraving)

Artifice anchors Root Words into physical mediums for instant casting. The crafter physically carves the glyph roots into the item.

Collaborative Crafting

Allies can help! An ally can spend a matching Time Slot to Assist the crafting roll (+1 to the roll), or supply the necessary magic (e.g., providing the Formula if the crafter hasn't learned it).

Furthermore, Complex Material Caches cannot simply be bought—they often require the entire party to dedicate a Night slot to raid a dungeon, harvest from a dangerous beast, or steal from an Academy vault.

Magic System ======================================== Items and Equipment