Teleportation
Teleportation (Self)
Teleportation is the complex art of folding space for instantaneous travel. It requires immense calculation, spatial awareness, and deeply embedded anchors to execute safely.
Classification: Specialization Parent School: Dimensionalism
Technique Glyph Doctrine
Doctrine Pair: Anker + Stoss
Teleportation emphasizes extraction vectors, blink tempo, and hard coordinate anchoring.
Fictional Permission
When you hold Teleportation in your Grimoire, you have specific fictional positioning.
Teleportation CAN:
- Move the caster (and explicitly held objects) instantaneously from point A to point B (
Ich,Flhh). - Bypass physical barriers, provided the destination is known or visible.
Teleportation CANNOT:
- Teleport an unwilling hostile target against their will (without overwhelming their magical defense/warding).
- Be cast cheaply. It is one of the most mana-intensive disciplines in existence.
- Penetrate active Anti-Teleportation Wards, which lock down the spatial fabric of an area.
The Core Matrix
This specialization's live-casting access follows its Technique Glyph doctrine.
Geometric Scaling (Mana Track Box Costs)
When determining the cost of a spell, the GM uses this scale. Each example uses live notation: Intent -> School -> Glyph -> Scale -> Tags.
- Trivial (0 Ticks): Micro-shift stance without crossing space.
Snap footing and balance -> Dimensionalism -> Faden+Gitter -> trivial effect, self range, instant - Regular (1 Tick): Short hop within line of sight.
Blink a few paces -> Dimensionalism -> Gitter+Fluss -> standard effect, near range, self target, instant - Hard (2 Ticks): Combat blink to a prepared vector.
Combat blink thirty feet -> Dimensionalism -> Fluss+Anker -> hard effect, mid range, self target, instant - Complex (2 Ticks): City-span jump to a keyed anchor.
Jump to distant city anchor -> Dimensionalism -> Kreis+Fluss -> complex effect, miles range, self target, instant - Miracle (4+ Ticks): Continent-scale emergency transit.
Transit continent via sealed corridor -> Dimensionalism -> Kreis+Siegel+Fluss -> miracle effect, vast range, self plus gear, instant
(For detailed sensory information and theoretical deep-dives, refer to Schools Lore)
Core-school glyph sets by training level: Dimensionalism#The Core Matrix.