Necromancy
Necromancy (Forbidden)
Necromancy is the universally reviled black art of animating corpses using artificial mana structures or bound spirits. While civilians often use the term interchangeably with Soul Magic, technically "necromancy" refers only to the creation of undead.
Classification: Specialization Parent School: Animation
Technique Glyph Doctrine
Doctrine Pair: Kreis + Anker
Necromancy emphasizes corpse/echo animation and taboo control structures with severe fallout.
Fictional Permission
When you hold Necromancy in your Grimoire, you have specific fictional positioning.
Necromancy CAN:
- Animate biological matter (corpses, tissue frameworks) into tireless, fearless servants (
Korb,Leic). - Preserve flesh and halt natural decay indefinitely.
- Utilize bound souls as an infinite power source for the undead construct.
Necromancy CANNOT:
- Resurrect the dead (the original mind is gone; it is just a puppet).
- Be cast in a split second during combat (animating a new undead requires hours of alchemical and ritual prep).
- Be practiced legally. It is a kill-on-sight offense in almost every civilized nation.
The Core Matrix
This specialization's live-casting access follows its Technique Glyph doctrine.
Geometric Scaling (Mana Track Box Costs)
When determining the cost of a spell, the GM uses this scale. Each example uses live notation: Intent -> School -> Glyph -> Scale -> Tags.
- Trivial (0 Ticks): Twitch a dead hand.
Twitch skeletal fingers -> Animation -> Faden+Puls -> trivial effect, touch range, one hand, instant - Regular (1 Tick): March a fresh corpse.
Drive corpse to walk -> Animation -> Band+Kreis -> standard effect, near range, one body, short - Hard (2 Ticks): Skeleton sentry at a door.
Raise skeleton guard -> Animation -> Band+Schmiede -> hard effect, near range, one skeleton, until broken - Complex (2 Ticks): Massive bone beast lashes out.
Animate large skeletal beast -> Animation -> Stoss+Kreis+Schmiede -> complex effect, near range, beast volume, sustained - Miracle (4+ Ticks): Bind a potent soul into a perfected undead shell.
Bind intelligent soul to dead vessel -> Animation -> Kreis+Band+Hall -> miracle effect, touch range, single vessel, permanent hook
(For detailed sensory information and theoretical deep-dives, refer to Schools Lore)
Core-school glyph sets by training level: Animation#The Core Matrix.