Siegel
Siegel
Siegel commits a state lock, making effects persistent, keyed, or hard to unwind.
Typical 7-9 Risk Signature
The lock is effective, yet it binds with a brittle key condition that can trap allies or resources.
School Affinity Notes
Primary in Abjuration lockcraft and Soul Magic marks where permanence must be explicit.
Usage Examples
Seal a vault focus against tampering -> Abjuration -> Siegel -> Hard -> lock, anti-tamperBrand a pact constraint -> Soul Magic -> Siegel -> Hard -> oath, consequence