The Country Bumpkin
First in the family to hold a wand. Magic is new, terrifying, wonderful — and you will not waste it.
You are a 2nd-year student at the Cyorian Royal Magical Academy, admitted under the Crown's emergency enrollment.
1. Origins
Pick 1. Your origin grants a Connection — a person, organization, or access you can leverage during play.
| Origin | You come from... | Connection |
|---|---|---|
Rural Outsider | A village far from Cyoria: farmlands, a border settlement near Koth or Sulamnon, things in the woods city folk don't believe in. | Village Elder: once per quest, consult your village elder or wise-woman for practical (if old-fashioned) magical advice. |
**[[07 The Weeping\ | Survivor of The Weeping]]** | You grew up in the shadow of the plague: quarantine memory and scarcity pragmatism. |
State Orphan | Raised by the state's institutions: bureaucratic blindspots and hard pragmatism. | State Network: bureaucratic blindspots, 1/session. |
Dungeon Scavenger | Your family delved the upper Dungeon for a living: monster anatomy and honest darkness. | Mercenary Guild: once per quest, monster intelligence, a guide for the upper Dungeon, or fencing illicit monster parts without questions. |
2. Attributes
Fixed array. Sum +4.
Mana: 4 + Highest of (Calculation, Finesse, Willpower) = [5] Boxes Ready Glyphs: 2 + Highest of (Calculation, Memory) = [3]
3. Starting Schools
Baseline casting starts with your school-native starter glyph. You may hold a number of Mastered Spells in active recall equal to your Memory attribute.
4. Playbook Moves
Signature Move (auto-granted)
Fresh Eyes: When you encounter a magical effect, creature, or place you have never seen before, roll +Mental.
- 10+: Ask the GM 2 questions about it; they answer truthfully.
- 7-9: Ask 1 question, answered truthfully, but the wonder costs you — take -1 forward to act on the answer.
- 6-: You gawk at the worst possible moment, and the GM makes a hard move.
Choose 2 of 6
5. Starting Gear
6. Bonds
Format: "I have a bond of [Emotion/Concept] with [NPC Name] because [Reason]."
- Someone here helped you when you were lost on your first day because...
- Someone here mocks your accent, and you've decided to prove them wrong because...
7. Advancement
Fiction-first milestone hooks — the GM can use them when you spend SP/IP or when a chapter closes. Growth shows in the story, not on a table.
- The wonder is wearing off. Which piece of the Academy's glitter has turned sour? What do you miss most from home?
- Magic for the village. Who back home would you share your power with — and who would you protect it from?
- First in the family. What does success look like when you define it, not your professors?