Quick Character Creation

Use this cheat sheet to quickly roll up a 2nd-year student. For full details and lore, see Character Creation.


Step 1: Choose a Playbook

Pick your class. Each playbook is a complete package — attributes, starting schools, origins, signature move, gear, and bonds.


Step 2: Choose an Origin

Pick 1 Origin from your playbook's table. It grants a Connection (person, organization, or access; frequency noted, e.g. 1/session or 1/arc).


Step 3: Choose Your Playbook Moves

  • Your Signature Move is auto-granted — you always have it.
  • Choose 2 of the 6 Playbook Moves.

Step 4: Academy Logistics & Derived Stats

  • Choose 1 Mentor Professor: Pick exactly 1 Professor.
  • Choose 2 Academy Majors: Your afternoon classes and available resources.
  • Physical Health: You have a track of 7 Boxes. Earning wounds inflicts ongoing penalties.
  • Soul Integrity & Sanity: Each has 10 Boxes.
  • Calculation comfort: Your Calculation rating is your tag comfort limit before Pushing the Matrix.
  • Ready Glyphs: Scene start value is 2 + highest of (Calculation, Memory). Shaping known but non-ready glyphs in tense scenes adds one extra mixed-result pressure.

Your attribute array (sum +4), school dots, and starting Spell Formula are pre-set in your playbook — no point-spending.