Faden
Draws a living thread between points — for tracking, recall, sympathy, or cut-and-bleed links.
How it works
Faden is the filament. Where Anker is a peg, Faden is the line you can follow, tug, or sever. In the matrix it creates a sympathetic path: tug here, feel there. Fictionally it wants two endpoints and a reason they should remain related — blood, name, shared path, stolen glove. Cut the Faden and you lose the map; leave it and you may be mapped in return.
Combines well with: Anker (fixed endpoints), Puls (pulses along the line), Schleier (hide the thread).
Function in Compositions
Anchor glyph. Use it when the fiction needs this verb at the center of the declaration, then dress it with school and scale.
Typical 7-9 Risk Signature
7-9: the thread works, but something pulls back along it — attention, noise, or a hitchhiker.
School Affinity Notes
Frequent in Divination and Dimensionalism work, but any school may borrow it when the fiction fits.
Usage Examples
- You leave a Faden on a friend's coat button before they enter the restricted stacks.
- Track them through the stacks -> Divination -> Faden -> Soft -> ally, locate
- In a teleport drill you string Faden between two chalk marks so students feel the path before they step.
- Teach the path by tug -> Dimensionalism -> Faden -> Soft -> training, transit
- You cut a rival's lingering Faden on your wrist — the snap stings, but the spy-line dies.
- Sever the hitchhiker thread -> Negation -> Faden -> Hard -> counter, cleanse
- During a stakeout you braid three Faden lines to three doors and wait for the one that jerks.
- Watch which door opens -> Divination -> Faden -> Standard -> stakeout, multi
- You use Faden as a tripwire across a corridor; when it breaks, Hall rings in your ear.
- Tripwire the hallway -> Abjuration -> Faden -> Soft -> alarm, perimeter