Artifice
Artifice is the atelier craft of drawing a stabilized formula into an object. Any object. Rings, discs, foci, parchments, weapons, doors: if it can hold an inscription, it can hold a spell. A spell disc is one shape among many (see Engrave Artifice).
Fictional Permission
When you hold Artifice in your Grimoire, you have specific fictional positioning.
Artifice CAN:
- Build, maintain, and modify enchanted devices, focuses, and workshop infrastructure.
- Create persistent tools that change fictional positioning (locks, mobility aids, weapon mods).
- Anchor delayed effects into objects when resolved through an appropriate core school's glyphs.
- Inscribe any stabilized spell formula, especially a Mastered spell, into any physical object.
Artifice CANNOT:
- Grant a separate Technique Glyph school track (see The Core Matrix below).
- Replace live casting entirely; powering a device under fire still triggers moves if fiction demands.
- Handwave faction seals, military inspection, or black-market tracing without consequences.
The Core Matrix
Artifice is currently a support discipline, not a standalone Technique Glyph school.
- It does not grant an independent Technique Glyph progression at this time.
- Use Artifice as fictional positioning for crafting, devices, and enchanted infrastructure.
- For active spell shaping, resolve effects through relevant core-school Technique Glyph tracks.
- Use Engrave Artifice and Crafting for mechanical resolution (hybrid simple/advanced model).
- Artifice uses the same level cap as Core Schools, but levels unlock support crafting scope/reliability instead of Technique Glyph tiers.
- Mastered inscription: a Mastered spell is the clean inscribable path: the formula is stable, so the Engrave Artifice roll is about the drawing, not the design (one Complexity tier lower; the item triggers with the spell's written risk signature).
(For sensory detail and deeper theory, see Schools Lore.)