School Glyph Tier Table
Technique glyph access by school and tier. Linked from Magic System. Kept as prose (not a pipe table) so glyph wikilinks stay intact in the Stonetop build.
Tier Matrix
Technique glyph access is school-specific and cumulative. Every core school unlocks Kreis at Tier 2.
- Abjuration — Tier 0 Wacht; Tier 1 Anker; Tier 2 Kreis; Tier 3 Siegel, Hohl; Tier 4 Spiegel; Tier 5 Gitter.
- Alteration — Tier 0 Schmiede; Tier 1 Fluss; Tier 2 Kreis; Tier 3 Stoss, Band; Tier 4 Puls; Tier 5 Spiegel.
- Animation — Tier 0 Puls; Tier 1 Band; Tier 2 Kreis; Tier 3 Schmiede, Stoss; Tier 4 Hall; Tier 5 Gitter.
- Dimensionalism — Tier 0 Gitter; Tier 1 Anker; Tier 2 Kreis; Tier 3 Fluss, Schleier; Tier 4 Hohl; Tier 5 Siegel.
- Divination — Tier 0 Hall, Faden; Tier 1 Puls; Tier 2 Kreis; Tier 3 Spiegel, Gitter; Tier 4 Schleier; Tier 5 Fluss.
- Illusionism — Tier 0 Schleier, Faden; Tier 1 Spiegel; Tier 2 Kreis; Tier 3 Hall, Puls; Tier 4 Gitter; Tier 5 Stoss.
- Projection — Tier 0 Stoss; Tier 1 Puls; Tier 2 Kreis; Tier 3 Gitter, Hall; Tier 4 Fluss; Tier 5 Schmiede.
- Soul Magic — Tier 0 Hohl; Tier 1 Band; Tier 2 Kreis; Tier 3 Siegel, Schleier; Tier 4 Hall; Tier 5 Spiegel.
Tier 0 grants your school-native starter glyph — where school identity begins. Faden is a normal glyph: it is a Tier 0 starter only in Illusionism and Divination (its home schools); everywhere else it is learned through the normal paths (Decode the Pattern, leads, mentors). No glyph is mandatory in a declaration.
Locked design decision: Abjuration identity pair = Wacht (boundary) + Anker (persistence).