Fireball

Declaration: Hurl a detonating orb of fire at a target. Spell from the Projection school, using the glyph Stoss. Hard (long range, small area, instant) difficulty. Tags fire, force, area

Technique Glyph: Stoss (Anchor) Role: anchor — impulse release Function: delivers a burst of directed force and heat School: Projection Expected Mana Cost: 2 ticks (Hard)

Stack variant: Stoss + Puls arms a delayed-fuse orb that detonates on your command — one extra tick (see Magic System).

Fictional Trigger

When you need a decisive, destructive impact at range — the Academy-standard combat opener.

Outcome Ladders

  • 10+: the orb detonates exactly where you aimed; the blast clears the target zone and you hold your footing.
  • 7-9: the blast lands, but the recoil costs you — the GM offers two: you are knocked off position, the fire spreads beyond your intent, or the detonation draws immediate attention.
  • 6-: the orb detonates early in your hand or veers off-course, and the GM makes a hard move from the conflagration.

Rubric Snapshot

  • Power Envelope: 2
  • Stability Profile: 2
  • Doctrine Fit: 2
  • Total: 6 (Approved)

Notes

The first real combat formula most students learn — Professor Kyron's standardized quick-cast track. Predictable, reliable, and a solid baseline for measuring anything more creative.