Gitter
Lays a lattice — grid, web, or scaffold that routes force, sight, or wards across many points.
How it works
Gitter is structure. It turns one intention into many cells — a fence of wards, a net of sensors, a scaffold for golem joints. In the matrix it distributes load: hit one node and neighbors share the strain. Fictionally Gitter loves repetition and hates unique snowflakes; if every cell must be hand-carved, you wanted Siegel instead.
Combines well with: Wacht (manned cells), Puls (ripple across nodes), Anker (root the lattice).
Function in Compositions
Anchor glyph. Use it when the fiction needs this verb at the center of the declaration, then dress it with school and scale.
Typical 7-9 Risk Signature
7-9: the lattice stands, but a node fails, a gap opens, or something climbs your own web.
School Affinity Notes
Frequent in Abjuration and Animation work, but any school may borrow it when the fiction fits.
Usage Examples
- You Gitter a practice yard so sparring bolts stop at cell edges instead of the crowd.
- Contain the sparring range -> Abjuration -> Gitter -> Soft -> training, safety
- In the ruins you lay a walking Gitter of faint light so the party sees safe footing.
- Light the safe path grid -> Projection -> Gitter -> Soft -> exploration, light
- You route a Gitter through three mirrors so Spiegel reflections share one ward load.
- Share wards across mirrors -> Illusionism -> Gitter -> Hard -> multi, defense
- During a siege drill you Gitter the courtyard so Stoss impacts spread instead of punching one hole.
- Distribute the hits -> Abjuration -> Gitter -> Standard -> siege, absorb
- You weave a Gitter of tiny hooks in a thief's pocket lining — each tug reports a cell.
- Feel every pocket dip -> Divination -> Gitter -> Soft -> anti-theft, personal