Hall
Projects presence as sound, signal, or echo — announce, warn, locate, or drown out.
How it works
Hall is broadcast. It stamps a signature into the air (or the mind's ear) so others notice. In composition it is the beacon on an Anker, the alarm on a Gitter, the false shout covering a Schleier exit. Fictionally Hall wants an audience or a void to fill; whisper Hall into a crowded hall and you get chaos, shout Hall into a crypt and you get answers you may not want.
Combines well with: Schleier (mask the source), Faden (carry the ping), Puls (staggered peals).
Function in Compositions
Anchor glyph. Use it when the fiction needs this verb at the center of the declaration, then dress it with school and scale.
Typical 7-9 Risk Signature
7-9: the signal carries, but it also carries back — ears turn toward you, or the echo lies.
School Affinity Notes
Frequent in Projection and Illusionism work, but any school may borrow it when the fiction fits.
Usage Examples
- You Hall your name across the exam hall so a deafened friend knows you are still upright.
- Ping that I am standing -> Projection -> Hall -> Soft -> ally, status
- In a mind-duel you Hall a memory-sound that is not yours to rattle the telepath's focus.
- Jam them with a false echo -> Mind Magic -> Hall -> Hard -> duel, disrupt
- You attune Hall to a cracked bell so when the tower rings, your ward wakes.
- Wake on the bell -> Abjuration -> Hall -> Soft -> trigger, remote
- During a riot you Hall a calm cadence that slows the crowd's chant for a breath.
- Break the chant rhythm -> Illusionism -> Hall -> Hard -> crowd, soft-power
- You Hall a predator's call into the woods outside the wall to scare off scavengers — and hope nothing answers.
- Scare the scavengers off -> Projection -> Hall -> Soft -> wilderness, bluff