Specializations

Specializations represent a mage's deep, almost obsessive focus within a specific Core School of magic.

While any competent mage can cast basic Evocation spells, a mage who takes the Evocation Specialization has fundamentally altered their spiritual matrix to accommodate that specific type of Mana shaping.

Mechanics:

  • Specializations cannot be purchased during character creation (unless strictly permitted by the GM).
  • A character must reach Level 3 in a Core School to unlock the ability to purchase a child Specialization.
  • Unlocking a child Specialization costs 1 IP, then its levels are advanced with SP as normal.
  • Specializations primarily grant fictional permission, access to exclusive glyph dialects, and eligibility for specialization-specific Moves. They do not add extra dice by default unless a Move says so.