Stoss
Delivers directed impulse — forcing momentum into targets, vectors, or transitions.
How it works
Stoss is the push. It applies directed impulse into a target, a vector, or a transition — the difference between wishing a door open and making it leave its hinges. In stacks Kreis contains its burst, Puls staggers its hits, Band turns shove into pin. Fictionally Stoss wants a line: from here to there, with something in between that can be moved.
Combines well with: Kreis (contained bursts), Puls (staggered impacts), Gitter (routed force).
Function in Compositions
Anchor glyph. Use it when the fiction needs this verb at the center of the declaration, then dress it with school and scale.
Typical 7-9 Risk Signature
7-9: the push lands hard but destabilizes your position.
School Affinity Notes
Frequent in Projection and Dimensionalism work, but any school may borrow it when the fiction fits.
Usage Examples
- You Stoss a falling chandelier sideways into empty seats.
- Shove the chandelier clear -> Projection -> Stoss -> Hard -> save, area
- In a teleport you Stoss the exit vector so you arrive sliding, not standing.
- Exit with a slide -> Dimensionalism -> Stoss -> Soft -> transit, style
- You Stoss a door closed behind the party as boots round the corner.
- Slam the door shut -> Projection -> Stoss -> Soft -> escape, barrier
- During a storm you Stoss rain off a ritual Kreis for three critical breaths.
- Keep the circle dry -> Alteration -> Stoss -> Soft -> ritual, weather
- You Stoss a spoken insult physically — a slap of air that ends the argument.
- Slap the air between you -> Projection -> Stoss -> Hard -> social, insult