Zombie
Zombie
Category: Undead
Description
Reanimated corpses that still retain their flesh. Unlike skeletons, zombies are slower, clumsier, and physically heavier, driven forward by dark magic and a crude approximation of life.
Abilities
- Tireless & Immune: Like all undead, they never tire, do not need to breathe, and are completely immune to pain, poison, and mind-affecting magic.
- Damage Resistances: The rotting flesh acts as armor against bludgeoning weapons, absorbing impacts that would normally break bones. However, they are highly vulnerable to slashing weapons (which can sever limbs and tendons) and fire (which burns the necrotic flesh).
- Disease & Rot: Their rotting state means a bite or scratch from a zombie can cause severe infections or necrotic rot in living targets.
Lore
Created through illegal necromancy using relatively fresh or preserved corpses. Zombies are favored as shock troops or laborers by dark mages and the Ibasan army. Because they still have flesh, they are subject to decomposition and rot, making them less durable over long periods compared to skeletons. They rely entirely on the necromancer's animating magic, and the original soul is completely gone.
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Mechanical Stat Block
Health: 9 Boxes (Dead, unfeeling flesh)
Mind Defense: Immune (No mind to breach)
Armor: 0 (Passive: Bludgeoning weapons lose 2 successes on damage calculation)
Key Attributes (Dice Pools)
- Physical: Strength 3, Athletics 1, Acrobatics 0, Hand-to-Hand 2
- Mental/Magical: Readiness 1, Willpower 0 (Automaton)
- Social: Intimidation 2
Attacks & Abilities
- Slam / Bite: Roll: Strength + Hand-to-Hand (5 dice). Damage: 2 + Successes.
- Necrotic Rot: Anyone taking damage from a Zombie bite must roll Readiness + Medicine (Difficulty 6) or suffer a lingering infection (-1 to all Physical rolls until magically healed).
- Tireless: Immune to exhaustion, poison, and disease. Never suffers wound penalties until destroyed.
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