Troll
Troll
Category: Magical Beast / Humanoid
Description
Hulking, brutish humanoid monsters with thick, warty skin and immense muscular builds.
Abilities
- Rapid Regeneration: Trolls can heal from almost any physical wound in a matter of seconds, including regenerating lost limbs.
Lore
A common but deadly threat in the Dungeon. Battle mages are specifically trained to use fire or acid magic against them, as these elements are the only way to arrest their regenerative abilities.
:::hidden
Mechanical Stat Block
Health: 10 Boxes (Large humanoid)
Mind Defense: 2
Armor: 2 Temporary Health Boxes (Thick hide)
Key Attributes (Dice Pools)
- Physical: Strength 5, Athletics 4, Acrobatics 1, Hand-to-Hand 4, Weapon Combat 3
- Mental/Magical: Readiness 3, Willpower 4, Finesse 1
- Social: Intimidation 4
Attacks & Abilities
- Slam / Club: Roll: Strength + Weapon Combat (8 dice). Damage: 3 + Successes.
- Rapid Regeneration: Heals 1 Health Box per round. This regeneration is halted if the Troll takes Fire or Acid damage.
- Frenzied Charge: If the Troll moves more than 5 meters before attacking, add +2 dice to its attack pool, but it suffers a -2 penalty to its defense (Mind Defense/Evasion) until its next turn.
:::