Hydra
Hydra
Category: Magical Beast / Reptilian
Description
A colossal reptilian beast with a thick, armored body and multiple long necks ending in vicious, snapping heads.
Abilities
- Extreme Cellular Regeneration: If a head is severed, two more will rapidly grow in its place unless the stump is immediately cauterized with fire or acid.
Lore
Hydras are incredibly difficult to kill and require specialized, coordinated tactics. A notable hydra is Princess, a divinely enhanced beast kept by the noble Noveda family.
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Mechanical Stat Block
Health: 15 Boxes (Colossal beast, requires heavy damage)
Mind Defense: 4
Armor: 5 Temporary Health Boxes (Scales)
Key Attributes (Dice Pools)
- Physical: Strength 6, Athletics 3, Acrobatics 2, Hand-to-Hand 5
- Mental/Magical: Readiness 4, Willpower 5, Finesse 2
- Social: Intimidation 6
Attacks & Abilities
- Multi-Bite: The Hydra rolls Strength + Hand-to-Hand (11 dice) as a single attack, but its successes can be split across up to 3 targets in melee range. Damage: 3 + Successes (per target).
- Extreme Regeneration: At the start of every turn, the Hydra heals 2 Health Boxes unless it took Fire or Acid damage in the previous round. If a head is severed (taking 4+ damage in one hit), two grow back unless the stump is cauterized.
- Boss Action: The Hydra gets 1 independent action per round due to its multiple heads.
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