Hook_Goblin
Hook Goblin
Category: Magical Beast / Humanoid
Description
Subterranean pack-hunting humanoids.
Abilities
Known for their vicious, hooked claws or weapons which they use to ensnare and tear apart prey.
Lore
They roam the Dungeon in scouting parties, using numbers and ambush tactics to overwhelm larger foes.
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Mechanical Stat Block
Health: 5 Boxes
Mind Defense: 2
Armor: 1 Temporary Health Box (Scrap armor)
Key Attributes (Dice Pools)
- Physical: Strength 2, Athletics 3, Acrobatics 4, Hand-to-Hand 3, Weapon Combat 3, Stealth 4
- Mental/Magical: Readiness 3, Willpower 2, Finesse 3
- Social: Intimidation 1
Attacks & Abilities
- Hook Slash: Roll: Strength + Weapon Combat (5 dice). Damage: 1 + Successes.
- Pack Tactics: If another Hook Goblin is engaged in melee with the same target, the Hook Goblin gains +1 die to its attack pool.
- Scavenger's Escape: As a reaction to taking damage, the goblin can immediately move up to 3 meters away without provoking attacks.
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