Anti-Magic Zone

Anti-Magic Zone

Projection (Tier 4)
Mana Cost: 4

Requires: Projection 4, Ward 1
Difficulty: 6

The mage plants their staff or foot into the ground, radiating a massive dome of absolute null-magic. Within this grey, oppressive sphere, no magical spark can ignite. Flaming swords extinguish, golems collapse like marionettes with cut strings, and spells die on the lips of casers.

System: Roll Willpower + Projection vs difficulty 6. Requires 4 successes.
On success: Plants their staff or foot into the ground, radiating a massive dome of absolute null-magic. Within this grey, oppressive sphere, no magical spark can ignite....
Overcharge: Can be spent on standard enhancements (Duration, Scale) or Potency (+1 defense or intensity).
On failure: mana is lost.