Command

Command

Illusionism (Tier 2)
Mana Cost: 2

Mind Magic (Tier 2)
Requires: Illusionism 2

The mage forces a single, imperative psychic command directly into the motor cortex of the victim. The command must be a simple, one-word action, such as 'Drop', 'Flee', 'Kneel', or 'Sleep'. The target's body obeys before their conscious mind can stop it.

System: Roll Willpower + Illusionism vs difficulty 6. Requires 2 successes.
On success: Forces a single, imperative psychic command directly into the motor cortex of the victim. The command must be a simple, one-word action, such as 'Drop', 'Flee',...
Overcharge: Can be spent on standard enhancements (Duration, Scale) or to apply the Hindered Status Effect.
On failure: mana is lost.