Bound Sentinel
Bound Sentinel
Animation (Tier 3)
Mana Cost: 3
Golemancy (Tier 3)
Requires: Animation 3
Difficulty: 6
Instead of a temporary kinetic construct, the mage permanently binds intricate animation matrices into a specially crafted chassis of steel, wood, or stone. The resulting Sentinel acts as an autonomous bodyguard that never sleeps or tires.
System: Roll Calculation + Animation vs difficulty 6. Requires 3 successes.
On success: Instead of a temporary kinetic construct, the mage permanently binds intricate animation matrices into a specially crafted chassis of steel, wood, or stone. The resulting...
Overcharge: Can be spent on Potency (+1 to minion stats).
On failure: mana is lost.
Construct Stats:
- Health: 5
- Combat Pool: 3 dice
- Special: Armored (ignores 1 damage from physical attacks).