Pain Spike

Pain Spike

Alteration (Tier 1)
Mana Cost: 1

Blood Magic (Tier 1)
Requires: Alteration 1
Difficulty: 6

The mage causes a sharp spike of pain in a target by agitating the blood in one of their extremities.

System: Roll Calculation + Alteration vs difficulty 6. Requires 1 success.
On success: Causes a sharp spike of pain in a target by agitating the blood in one of their extremities.
Overcharge: Can be spent on standard enhancements (Scale) or Potency (+1 damage) or to apply the Hindered Status Effect.
On failure: mana is lost.