Iron in the Blood
Iron in the Blood
Alteration (Tier 1)
Mana Cost: 1
Blood Magic (Tier 1)
Requires: Alteration 1
Difficulty: 6
The mage concentrates the iron naturally present in their blood, hardening their fists and forearms.
System: Roll Calculation + Alteration vs difficulty 6. Requires 1 success.
On success: Concentrates the iron naturally present in their blood, hardening their fists and forearms.
Overcharge: Can be spent on standard enhancements (Duration) or Potency (+1 damage/defense).
On failure: mana is lost.