Iron in the Blood

Iron in the Blood

Alteration (Tier 1)
Mana Cost: 1

Blood Magic (Tier 1)
Requires: Alteration 1
Difficulty: 6

The mage concentrates the iron naturally present in their blood, hardening their fists and forearms.

System: Roll Calculation + Alteration vs difficulty 6. Requires 1 success.
On success: Concentrates the iron naturally present in their blood, hardening their fists and forearms.
Overcharge: Can be spent on standard enhancements (Duration) or Potency (+1 damage/defense).
On failure: mana is lost.