Blood Armour

Blood Armour

Alteration (Tier 2)
Mana Cost: 2

Blood Magic (Tier 2)
Requires: Alteration 2
Difficulty: 6

The mage draws blood from their own body and shapes it into a hardened crystalline shell around their skin.

System: Roll Calculation + Alteration vs difficulty 6. Requires 2 successes.
On success: Draws blood from their own body and shapes it into a hardened crystalline shell around their skin.
Overcharge: Can be spent on standard enhancements (Duration) or Potency (+1 defense).
On failure: mana is lost.