Arcane Law and The Magistracy
Arcane Law and The Magistracy
With the massive Spread of Magical Training across Altazia, traditional law enforcement has struggled to keep pace with arcane crime. As a result, the justice system has evolved to include specialized branches dedicated to magical offenses.
The Magistracy
The Magistracy is the primary investigative and enforcement body for arcane law. Composed of highly trained battlemages, abjurers, and diviners, they handle crimes that local constabularies cannot. Their jurisdiction covers illegal spellcasting, magical smuggling, and unauthorized dungeon delving.
Forbidden Magics
Certain branches of magic are heavily restricted or outright banned by international treaty and local law:
- Mind Magic: Strictly regulated. Using mind magic to alter memories, compel actions, or read thoughts without consent is a severe felony. Only licensed investigators and specific government agents have legal leeway, and even then, under strict oversight.
- Soul Magic and Necromancy: Universally outlawed. The Triumvirate Church heavily pressures governments to execute practitioners of Soul Magic, viewing it as an abomination and a threat to the natural cycle.
- Blood Magic: Heavily stigmatized and often illegal, though some Noble Houses maintain secret traditions under the guise of "bloodline reinforcement."
Legal Proceedings
Trials involving mages often require Truth-Seekers (specialized diviners and empathic mages) to verify testimonies, though the unreliability of mind-reading in court is a constant point of legal contention. Incarceration of mages requires specially constructed, mana-dampening prisons.