Stealth
Stealth
Category: Physical
Stealth dictates your ability to move silently, hide in shadows, and avoid detection. Whether you are sneaking past the Academy guards after curfew, trailing a suspicious Cultist through the streets of Cyoria, or avoiding the gaze of a monstrous Drake in the Dungeon, Stealth is vital for remaining unseen.
Common Uses
- Sneaking: Moving without making a sound over various types of terrain.
- Hiding: Finding cover and remaining perfectly still to avoid visual detection.
- Tailing: Following a target without them realizing they are being watched.
Specializations
- Urban Stealth, Wilderness Stealth, Tailing, Hiding in Shadows.
Attribute Tiers
| Tier | Title | Example Capability |
|---|---|---|
| 1 | Novice | Noisy. Steps on twigs and breathes heavily. |
| 2 | Competent | Quiet. Can sneak past distracted guards or sleep through an area unnoticed. |
| 3 | Skilled | Prowler. Can move silently in the dark, follow targets undetected, and avoid basic patrols. |
| 4 | Expert | Shadow. Can blend into crowds, hide in plain sight, and bypass sophisticated security completely unnoticed. |
| 5 | Master | Ghost. Leaves no footprints, makes zero sound, and can evade even magical detection senses or apex predators. |