Sleight of Hands
Sleight
Category: Physical
Sleight (formerly Acrobatics/Agility) represents your fine motor control and manual dexterity. It is the attribute of thieves, stage magicians, and anyone who needs precise, steady hands. It governs your ability to pick pockets, palm small objects, and escape from tight bindings.
Common Uses
- Thievery: Picking pockets, palming keys, or slipping a poison vial into a drink unnoticed.
- Escapology: Slipping out of ropes, manacles, or tight spaces.
- Concealment: Hiding small weapons or magical foci on your person.
Specializations
- Pickpocketing, Palming, Escapology, Concealing Objects, Prestidigitation.
Attribute Tiers
| Tier | Title | Example Capability |
|---|---|---|
| 1 | Novice | Butterfingers. Drops things easily and lacks fine coordination. |
| 2 | Competent | Steady hands. Can tie complex knots, perform basic card tricks, and handle fragile items. |
| 3 | Skilled | Cutpurse. Can pick basic locks, palm small items, and slip out of simple bindings. |
| 4 | Expert | Master Thief. Can crack complex vault locks, disarm intricate traps, and steal items without being noticed. |
| 5 | Master | Ghost Hands. Can dismantle magical triggers blindly, escape tight chains, and steal items off a person seamlessly. |