Might
Might
Category: Physical
Might (formerly Strength) measures your character's raw physical power and muscle mass. It dictates how much you can lift, how hard you can break things, and your physical dominance in a grapple. While magic can enhance physical power, base Might is crucial for warriors, laborers, and anyone who needs to force their way through an obstacle.
Common Uses
- Lifting & Breaking: Forcing open a stuck door, lifting heavy debris, or breaking bindings.
- Grappling: Holding down an opponent or breaking free from a physical hold.
- Intimidation (Physical): Using your sheer size and power to cow someone into submission.
Specializations
- Lifting, Breaking Objects, Grappling, Feats of Strength.
Attribute Tiers
| Tier | Title | Example Capability |
|---|---|---|
| 1 | Novice | Below average strength. Struggles with heavy lifting or strenuous tasks. |
| 2 | Competent | Average adult. Can carry normal loads and hold their own in a scuffle. |
| 3 | Skilled | Athletic build. Can break down wooden doors, lift heavy rocks, and overpower most untrained people. |
| 4 | Expert | Peak human strength. Can bend iron bars, grapple large beasts, and shatter stone with raw force. |
| 5 | Master | Monstrous power (often magically enhanced base). Can lift massive boulders, snap steel chains, and throw adult humans with ease. |