Medicine
Medicine
Category: Mental
Medicine represents your knowledge of mundane anatomy, biology, and first aid. Even in a world of magic, Medical Magic is notoriously difficult and rare. Knowing how to set a bone, staunch bleeding, or identify poisons using mundane means is an invaluable and highly respected skill. It is also a critical foundation for those attempting to learn the Medical Magic or Blood Magic disciplines.
Common Uses
- First Aid: Stabilizing a dying comrade or treating wounds to prevent infection.
- Diagnosis: Identifying diseases, poisons, or the specific cause of a physical ailment.
- Anatomy: Knowing exactly where to strike a specific creature for maximum biological damage.
Specializations
- First Aid, Toxicology/Poisons, Anatomy, Surgery, Disease.
Attribute Tiers
| Tier | Title | Example Capability |
|---|---|---|
| 1 | Novice | Squeamish. Can apply bandages and treat minor scrapes. |
| 2 | Competent | First Responder. Can stop bleeding, set broken bones, and treat common illnesses. |
| 3 | Skilled | Field Medic. Can perform field surgery, identify poisons, and stabilize critically wounded patients. |
| 4 | Expert | Surgeon. Can perform complex operations, cure magical diseases, and understand intricate anatomy. |
| 5 | Master | Master Physician. Can revive the clinically dead, perform organ transplants, and manipulate biology to perfection. |