Character Sheet Template
Looper: [Name]
Concept:
Mentor:
Background:
Anchors:
Study Points (SP): 0 / 0 Insight Points (IP): 0
Quick Cost Reference:
- SP: Learn/Master Spell (Tier), Increase Attribute (Rating x3), Increase School (Rating x4)*
- IP: Unlock Specialization (1), Buy Merit/Remove Flaw (1), Break Tier 5 (1+SP), Custom Spell (1+SP)*
1. Attributes & Specializations
(Mark specializations next to the rating if applicable. E.g. "3 (History)")
| Magical | Rating | Mental | Rating | Social | Rating | Physical | Rating |
|---|---|---|---|---|---|---|---|
| Memory | Academics | Charm | Might | ||||
| Calculation | Investigation | Deception | Mobility | ||||
| Finesse | Awareness | Intimidation | Sleight of Hands | ||||
| Willpower | Survival | Insight | Stealth | ||||
| Crafting | Society | Melee Combat | |||||
| Medicine | Streetwise | Ranged Combat |
2. Derived Stats & Health Tracks
Max Mana: XX / XX (Calculated as: [Willpower + Calculation] x 5)
Mind Defense: XXX (Calculated as: Willpower + Highest of Divination or Ward)
Ongoing Spell Limit: XXX (Equal to Calculation rating)
The Body State (Physical Health)
Resets every loop. Take damage from top to bottom. Penalties apply to all dice rolls.
Persistent Integrity (Soul & Mind)
Does NOT reset between loops.
Soul Integrity: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] (10)
Sanity: [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] (10)
3. Shaping Skills (Magic)
| Core School | Rating | Known Spells (Powers) |
|---|---|---|
| Alteration | ||
| Projection | ||
| Dimensionalism | ||
| Divination | ||
| Illusionism | ||
| Animation | ||
| Abjuration | ||
| Soul Magic* | (Requires Forbidden Knowledge) |
Other Fields:
- Alchemy (Mental):
Active Specializations
(Only list the ones you have explicitly learned)
- [Spec Name]: [Rating] (Prerequisites...)
4. Traits & Masteries
Merits & Flaws
- [Trait Name] (Cost): [Brief Effect]
Mastered Spells
Cost: SP equal to Spell Tier. Max = Memory × 2.
Benefits: Cast silently/still, costs -1 Mana (min 1), and can be used as a reaction.
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